Odíhg Spstíhjùiēne (Spstíh /ˈjʊjne/ [fringe] [coat; jacket; cloak]) is a subtropical Town located in the Utièkíhf Noiē Region of the Tetbur Commune.
The name Odíhg Spstíhjùiēne is derived from the Tauric language, as Odíhg Spstíhjùiēne was founded by Seren Terfel, who was culturaly Tauric.
Climate
Odíhg Spstíhjùiēne has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 12°C (53°F). Odíhg Spstíhjùiēne receives an average of 236 cm/y (92 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Spstíhjùiēne covers an area of nearly 5 km2 (2 mi2), and an average elevation of 788 m (2585 ft) above sea level.
Overview
Odíhg Spstíhjùiēne was founded durring the early 16th century in summer of the year 1527, by Seren Terfel. The establishment of the new community went well, with no major obsticles durring construction.
Odíhg Spstíhjùiēne was built using the conventions of Tauric durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Spstíhjùiēne is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Odíhg Spstíhjùiēne is buildings are speckled and packed arround spacious baked earthen streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Odíhg Spstíhjùiēne's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The town's boondoggle-of-a-fortified wall are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.
Odíhg Spstíhjùiēne is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.
Civic Infrastructure
Odíhg Spstíhjùiēne has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Spstíhjùiēne.
Odíhg Spstíhjùiēne has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Odíhg Spstíhjùiēne has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Odíhg Spstíhjùiēne has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Spstíhjùiēne's public wards, blessings, and other arcane systems.
Odíhg Spstíhjùiēne possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Spstíhjùiēne's grid is powered by a direct leyline tap.
Odíhg Spstíhjùiēne has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Odíhg Spstíhjùiēne has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Odíhg Spstíhjùiēne is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Odíhg Spstíhjùiēne's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Odíhg Spstíhjùiēne during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Sylph near Odíhg Spstíhjùiēne are known to be a mutant strain of the creature.
Odíhg Spstíhjùiēne's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Enchantment energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5074 m2
Cattle and Similar Creatures: 313
Poultry: 3759
Swine: 250
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 125
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 9
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 6
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 5
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 2
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 13
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 4
Cheesmakers: 4
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
390 of Odíhg Spstíhjùiēne's population work within a Foundational Occupation.
25 work in Agriculture
85 work as Craftsmen
32 work as Merchants
63 work as Service Workers
38 work as General Laborers
12 work as Skilled Laborers
59 work as Civil Servants
35 work in Cottage Industries
20 work as Artists
21 work in Produce Industries
763 of Odíhg Spstíhjùiēne's population do not work in a formal occupation, but do contribute to the local economy. 100 (8%) are noncontributers.
Points of Interest
Odíhg Spstíhjùiēne has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Odíhg Spstíhjùiēne is accessed from a nearby river via an intricate series of locks.
POI
History
The the a javalin of Transmutation, an a javalin imbued with great amounts of Transmutation energies was created in Odíhg Spstíhjùiēne by in time immemorial, reportedly some time during the early 2nd century.